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Preserving complex digital objects / edited by Janet Delve.

Contributor(s): Material type: TextTextPublication details: London : Facet publishing, 2014.Description: xlvii, 375 pages : illustrations, plan ; 24 cmISBN:
  • 9781856049580 (pbk) :
  • 1856049582 (pbk)
Subject(s): DDC classification:
  • 025.84 23
LOC classification:
  • Z701.3.C65 PRE 2014
Contents:
Machine generated contents note: pt. 1 Why and what to preserve: creativity versus preservation -- 1.Standing on the shoulders of heavily armed giants -- why history matters for game development / Dan Pinchbeck -- 2.Archaeology versus anthropology: what can truly be preserved? / Richard A. Bartle -- 3.Make or break? Concerning the value of redundancy as a creative strategy / Simon Biggs -- 4.Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice / Michael Takeo Magruder -- pt. 2 The memory institution/data archival perspective -- 5.Preservation of digital objects at the Archaeology Data Service / Jenny Mitcham -- 6.Preserving games for museum collections and public display: the National Videogame Archive / Iain Simons -- 7.Bridging the gap in digital art preservation: Interdisciplinary reflections on authenticity, longevity and potential collaborations / Perla Innocenti --
Contents note continued: 8.Laying a trail of breadcrumbs -- preparing the path for preservation / David Anderson -- pt. 3 Digital preservation approaches, practice and tools -- pt. 3.1 A good place to start: software preservation -- 9.Digital preservation and curation: the danger of overlooking software / Neil Chue Hong -- 10.How do I know that I have preserved software? / Esther Conway -- pt. 3.2 Tools and techniques -- 11.Digital preservation strategies for visualizations and simulations / William Kilbride -- 12.The ISDA tools: preserving 3D digital content / Michael Ondrejcek -- pt. 3.3 Metadata, paradata and documentation -- 13.Ecologies of research and performance: preservation challenges in the London Charter / Hugh Denard -- 14.Atangled web: metadata and problems In game preservation / Jerome McDonough -- 15.Metadata for preserving computing environments / Angela Dappert -- 16.Preserving games environments via TOTEM, KEEP and Bletchley Park / Winfried Bergmeyer --
Contents note continued: 17.Documenting the context of software art works through social theory: towards a vocabulary for context classification / Leo Konstantelos -- pt. 4 Case studies -- 18.The Villa of Oplontis: a `born-digital' project / John R. Clarke -- 19.Preservation of complex cultural heritage objects -- a practical implementation / Daniel Pletinckx -- 20.In homage of change / Paul Smith -- 21.Archiving software and content in visual film effects: an insider's perspective / Paul Charisse -- 22.Preserving interaction / Daisy Abbott -- pt. 5 A legal perspective -- 23.The impact of European copyright legislation on digital preservation activity: lessons learned from legal studies commissioned by the KEEP project / David Anderson -- 24.Issues of Information security applicable to the preservation of digital objects / Clive Billenness -- pt. 6 Pathfinder conclusions -- 25.Pathfinder conclusions / David Anderson.
Summary: This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book covers topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology. Written by international experts from a broad background of library, collecting institutions, information and computer science, and digital preservation backgrounds, this collection showcases the state of the art of the discipline and brings together stakeholder perspectives from across the preservation community.Summary: "This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book covers topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology. Written by international experts from a broad background of library, collecting institutions, information and computer science, and digital preservation backgrounds, this collection showcases the state of the art of the discipline and brings together stakeholder perspectives from across the preservation community."--Back cover.
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Formerly CIP. Uk

Includes bibliographical references and index.

Machine generated contents note: pt. 1 Why and what to preserve: creativity versus preservation -- 1.Standing on the shoulders of heavily armed giants -- why history matters for game development / Dan Pinchbeck -- 2.Archaeology versus anthropology: what can truly be preserved? / Richard A. Bartle -- 3.Make or break? Concerning the value of redundancy as a creative strategy / Simon Biggs -- 4.Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice / Michael Takeo Magruder -- pt. 2 The memory institution/data archival perspective -- 5.Preservation of digital objects at the Archaeology Data Service / Jenny Mitcham -- 6.Preserving games for museum collections and public display: the National Videogame Archive / Iain Simons -- 7.Bridging the gap in digital art preservation: Interdisciplinary reflections on authenticity, longevity and potential collaborations / Perla Innocenti --

Contents note continued: 8.Laying a trail of breadcrumbs -- preparing the path for preservation / David Anderson -- pt. 3 Digital preservation approaches, practice and tools -- pt. 3.1 A good place to start: software preservation -- 9.Digital preservation and curation: the danger of overlooking software / Neil Chue Hong -- 10.How do I know that I have preserved software? / Esther Conway -- pt. 3.2 Tools and techniques -- 11.Digital preservation strategies for visualizations and simulations / William Kilbride -- 12.The ISDA tools: preserving 3D digital content / Michael Ondrejcek -- pt. 3.3 Metadata, paradata and documentation -- 13.Ecologies of research and performance: preservation challenges in the London Charter / Hugh Denard -- 14.Atangled web: metadata and problems In game preservation / Jerome McDonough -- 15.Metadata for preserving computing environments / Angela Dappert -- 16.Preserving games environments via TOTEM, KEEP and Bletchley Park / Winfried Bergmeyer --

Contents note continued: 17.Documenting the context of software art works through social theory: towards a vocabulary for context classification / Leo Konstantelos -- pt. 4 Case studies -- 18.The Villa of Oplontis: a `born-digital' project / John R. Clarke -- 19.Preservation of complex cultural heritage objects -- a practical implementation / Daniel Pletinckx -- 20.In homage of change / Paul Smith -- 21.Archiving software and content in visual film effects: an insider's perspective / Paul Charisse -- 22.Preserving interaction / Daisy Abbott -- pt. 5 A legal perspective -- 23.The impact of European copyright legislation on digital preservation activity: lessons learned from legal studies commissioned by the KEEP project / David Anderson -- 24.Issues of Information security applicable to the preservation of digital objects / Clive Billenness -- pt. 6 Pathfinder conclusions -- 25.Pathfinder conclusions / David Anderson.

This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book covers topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology. Written by international experts from a broad background of library, collecting institutions, information and computer science, and digital preservation backgrounds, this collection showcases the state of the art of the discipline and brings together stakeholder perspectives from across the preservation community.

"This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book covers topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology. Written by international experts from a broad background of library, collecting institutions, information and computer science, and digital preservation backgrounds, this collection showcases the state of the art of the discipline and brings together stakeholder perspectives from across the preservation community."--Back cover.

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